Deadly Days: Roadtrip Play
ENDEJA

Checked against 1.0 (2026-10-29) · Sources checked 2026-11-02

Deadly Days: Roadtrip Builds for 1.0

Grinder tooltip used by the bleed melee build
Grinder tooltip from Steam: 240 / 5.0 / 4.5 m / 75 bleed. Historical screenshot figures; this is not a current 1.0 damage table.
Backpack where boosters have to sit in range
A booster outside the marked range does nothing.

Rules that sit under every layout

One main weapon, two to four boosters that actually sit in range, and a way out. Merge duplicates before you spend cells on new toys. In 1.0, critical chance past 100% steps up a tier, merged projectiles keep full damage, and ranged fire rate no longer depends on frame rate. Those three lines are from the patch notes. Everything below them is a community shape.

Five layouts from one 1.0 guide

deadlydayroadtrip.wiki describes these five. I am not promoting them to “meta”. The failure column is the part worth reading.

Crit eyeRipped-Out Eye plus a fast gun (Tommy, LMG, Uzi)Open maps. The eye cuts range by 75%
Tesla chainTesla Coil, an even count of marked electric items, CogwheelOdd counts turn the bounce off. Single bosses
Burn zoneFlamethrower plus slow or rootFast enemies leave the pool
Crossbow triggerCrossbow, two or more on-hit triggers, CogwheelSlow setup. Bosses that move
Vampire meleeBats, attack speed, lifestealThe first days, and ranged packs

Three archetypes, and who they suit

A second wiki groups the same ideas as bleed-melee Grinder, fast ranged crit, and an electric chain. The Grinder numbers on the store screenshot are 240 damage, 5.0 speed, 4.5 metres, and 75 bleed, plus 5% attack speed and crit per hit. That screenshot may predate a quiet 1.0 tweak, so I cite it as a picture, not as a live stat.

Carver wants triggers: turrets scale with how often you fire, so Cogwheel and a fast gun help. Bushy roots with trap seeds and opens a crit window. Penny’s balloon is either fully triggered or fully periodic; mixing the two is the mistake the guide names. Santa’s airstrike misses bosses that walk out of the circle. Astronaut stacks crit from armor, quoted as 3% per armor per rank in 1.0 (one wiki). Vampire should not spend cells on a ranged weapon.

Questions

What is a minigun fork build?

It is two items. Minigun is a workbench gun from the Early Access wiki. Fork adds one projectile to a marked ranged weapon. Together they are the search, not a single weapon name.

Do chicken or sheriff builds have 1.0 numbers?

No published 1.0 spreadsheet. Chicken is a challenge kit. Sheriff is a gunslinger with a mark. I will not invent damage for either.

Why did old crit builds break?

1.0 sends critical chance above 100% into another tier. Katana gained 25%. Super Knife fell from 280 to 224. A clip from 2025 is using the other rules.

Sources

Limitation: public sources can omit conditions or change after the date shown; source counts and disagreements are recorded below.